2D Art
Me and photoshop are pals. It’s not like I’m a great artist, because, you know, I don’t have the Thing… but we get along pretty well, and together, we’ve done quite a lot of things. Cover for the...
View ArticleJoris
A game project based on a new IP tied to a feature film I worked on while @Ankama. Joris Le sans-Pouvoir is the main character from a feature film Ankama due in 2013. It’s a new character IP situated...
View ArticleWakfu MMORPG
Ah! Wakfu. An ambitious MMORPG for which I acted both as Lead Gamedesigner and Team Lead. Fun times! During my time at Ankama, I started by working on their Flagship MMO, DOFUS. Back then, the company...
View ArticleDofus Arena
DOFUS-Arena is a MOBA F2P game I worked on while @Ankama. Interestingly enough, it’s turn based combat! As I started forking on the Wakfu MMO, we decided as a team to use the engine we were developing...
View ArticleWakfu TCG
Ah! A trading card game. The whole project brought me back to my Magic: The Gathering experience; and that was great. As we were deep in Wakfu’ development, we started to launch other projects tied to...
View ArticleDOFUS
DOFUS was the first game I worked on when I joined Ankama, and my first MMO as a designer. Back then, the game was already live since a while, but the players were mostly directly dropped in, with but...
View ArticleSherlock Holmes
I always had a sweet spot for all things classical detectives; from Hercule Poirot to Sherlock Holmes. And then Frogwares just asked me to design a case for Sherlock. Bliss. Frogwares is the Sherlock...
View ArticleNo Place Like Home
An iOS self-published Escape type adventure game I worked on with Sachka Duval, using The Wizard of Oz as an inspiration. A while ago, me and friend Sachka decided to make a smallish adventure game...
View ArticleGame Jams
Jams! Game jams are great. I enjoy the mere concept of working your ass off for a week-end to *actually make* a game. Back in the early 90s, I enjoyed going to demo parties as they were happening in...
View ArticleJunktopia
A small-sized project I had planned to work on with a coder friend. He got hired and couldn’t work on it, so the game kind of fell off. …But that doesn’t mean I can’t talk a little bit about it anyway....
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